Tetorica Sound Laboratory

PULSE · WAVE · NOISE

Tetorica DMG Synth

Explore the sound. Draw a wave. Take the code.

APU ONE DMG APU

Import

Originals go to /vgm; extracted sounds go to /presets. Select a sound in Files to load it.

Export

Instrument

Enable audio, then play the keyboard. Editing does not start audio.

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Import a Game Boy VGM / VGZ from Menu → Import, or add it to Files. Extracted sounds are saved under /presets; choose one in Files to load it. Original bytes are saved under /vgm within the project size limit. Play uses a separate reference APU through the same Master. Song channels On / Off is a software playback mute. It does not change the recorded settings, Live view, keyboard audition or Capture. Changes reach the output after its short pre-rendered audio buffer; already queued sound is retained to keep the song position and APU phase intact. All four switches stay set across Stop, source changes and seeks in this session. Drag the position bar and release to seek; Arrow keys and Home / End also work. Seek keeps Play / Pause, and updates all four channels at the destination even with Live Off. Seeking from Stop prepares the position paused. Escape cancels a seek or an unfinished drag. Live follows the audible position; Off freezes all four channels, and Pause holds its exact position. Pause and select CH1–4 to audition that configured voice on the keyboard. Capture to Synth preserves the paused song and saves both your original and new sound in Files. Select Synth to edit and play your sound, or return to a numbered CH to inspect the song again. Values are recorded register settings, not current hardware Envelope volume or Sweep progress.

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Import a VGM / VGZ to keep it in Files and play a reference song.

Song channels · software mute

Live output after Master volume.

Sound source

Pulse · 2 voices · round robin

Performance input

Every key plays the selected source. No keyboard split.

Octave 4

When full, the oldest note is replaced.

One Game Boy APU: two Pulse channels, one Wave and one Noise. Pulse Sweep uses CH1 only. Round robin, Pitch bend, waveform drawing and preset files are software performance tools. Hardware Envelope and Sweep are configured for the next trigger. Reference VGM playback uses a separate APU through the same Master. GBS song playback is not included.

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