Tetorica Sound Laboratory

BRR · NOISE · ECHO / FIR · PMON

Tetorica S-DSP Synth

SNES · 8-voice sample sound · Draw a wave. Take the code.

S-DSP 8 HARDWARE VOICES

Enable audio, then play the keyboard. Editing does not start audio.

Live output after Master volume.

Sound source

BRR · 8 hardware voices · round robin

Keyboard

Every key plays the selected source. No keyboard split.

Octave 4

When full, the oldest note is replaced.

One SNES S-DSP: eight hardware voices, BRR samples, Gaussian interpolation, hardware Noise, ADSR / GAIN, shared Echo / FIR and adjacent-voice Pitch Modulation. PMON uses two voices per note for four playable notes; the modulator's Envelope / GAIN controls its strength. Noise uses one shared clock, without musical pitch. SPC import reads saved voice settings and optional isolated PMON pairs for audition. Song playback, elapsed envelopes and longer modulation chains are not restored. Wave drawing, audio conversion, ratio settings, keyboard allocation and Pitch wheels are authoring tools. The 64 KiB RAM is shared: Echo reserves 30 KiB, plus 1 KiB for the directory. Active PMON counts both samples; its drawn modulator uses 72 BRR bytes, while an imported BRR uses its full size.

Open Playground · API guide · JavaScript source